Assign before play
Give each important feature one or more clear traits before deployment.
Core rules reference
Assign clear traits before deployment. A single feature can have more than one trait when each describes a different part of how it works.
Give each important feature one or more clear traits before deployment.
A ruined wall might be a Barrier, Light Cover, and Breakable Terrain at the same time.
If a miniature's pose creates an absurd result, judge its base and the agreed terrain rather than the sculpt.
| Terrain | Core definition | Default effect |
|---|---|---|
| Open Ground | Clear, stable space with no meaningful obstruction. | Move normally; it grants no cover. |
| Barrier | A low wall, fence, barricade, or similar linear obstacle. | A model must Climb unless a route passes around it. It commonly provides Light Cover. |
| Difficult Terrain | A defined footprint such as rubble, woods, debris, or dense machinery. | Models may enter if their bases fit. Models halve their movement while moving through it; it provides the agreed cover when sight crosses the footprint. |
| Light Cover | Partial protection that obscures but does not fully hide the target. | Add one |
| Heavy Cover | Substantial protection such as a vehicle, thick wall, or fortified position. | Add one |
| Blocking Terrain | A solid feature through which models cannot see or normally move. | Blocks movement and line of sight. Move around it unless a rule grants another route. |
| Climbable Terrain | A feature a model can cross or ascend with a legal landing point. | During a Move, roll the |
| Operable Terrain | A door, hatch, console, lift, switch, or similar interactive feature. | A model in base contact may use Open/Close or the action printed by the mission. |
| Breakable Terrain | A door, window, barrier, or object with an agreed Defense and result when broken. | A model in base contact may Smash it. The terrain or mission defines the Defense and what changes after success. |
Cover is gained when the line of sight crosses the relevant terrain or an intervening model.
Completely obscured targets cannot be attacked. If a miniature's pose creates an absurd result, judge the base and the agreed terrain instead of the sculpt.